Download Adaptive Hypermedia and Adaptive Web-Based Systems: by Elisabeth André (auth.), Peter Brusilovsky, Oliviero Stock, PDF

By Elisabeth André (auth.), Peter Brusilovsky, Oliviero Stock, Carlo Strapparava (eds.)

This ebook constitutes the refereed complaints of the 1st foreign convention on Adaptive Hypermedia and Adaptive Web-Based structures, AH 2000, held in Trento, Italy, in August 2000.
The 22 revised complete papers awarded including 35 brief papers have been conscientiously reviewed and chosen from fifty five submissions. one of the themes lined are hypertext, person modeling, desktop studying, ordinary language iteration, info retrieval, clever tutoring structures, cognitive technology, web-based schooling, etc.

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Additional resources for Adaptive Hypermedia and Adaptive Web-Based Systems: International Conference, AH 2000 Trento, Italy, August 28–30, 2000 Proceedings

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Game goals: At this level the student can start to play for the first time. The concepts included here are the initial location of pieces, advanced movements like to castle the king, and possible game outcomes like draw, stalemate, and checkmate. Additionally, the student is taught basic movement notation, which is not strictly necessary for a beginner’s play, but is a useful support for concepts in the next level. 3. Basic checkmates: which show how to succeed in some common game situations, where only a few pieces are involved.

These are used to evaluate the student’s understanding of concepts already visited. Each one contains a different problem. 3. Special pages. These are needed for additional interaction with the student (login page, welcome page, evaluation results page, and so on). Fig. 4. Evaluation page: in this page the tutor evaluates the student’s knowledge through a set of problems, and according to result recommends reviewing theory, solving more problems or advancing through the course An Intelligent Tutor for a Web-Based Chess Course 23 • User interface.

Each problem is a different JAVA applet. This is a heavy programming task, but the course is much more attractive, since there are very different kinds of problems. Some applets include a simple code that plays with the user in problems related to basic checkmates. The use of illustrative animations, on the other hand, does not pose a special problem, since they can be easily included as GIF files. 6 Conclusions and Future Works Intelligent tutors can be built to serve the specific tutoring needs of Web-based courses.

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