By Elisabeth André (auth.), Peter Brusilovsky, Oliviero Stock, Carlo Strapparava (eds.)
This ebook constitutes the refereed complaints of the 1st foreign convention on Adaptive Hypermedia and Adaptive Web-Based structures, AH 2000, held in Trento, Italy, in August 2000.
The 22 revised complete papers awarded including 35 brief papers have been conscientiously reviewed and chosen from fifty five submissions. one of the themes lined are hypertext, person modeling, desktop studying, ordinary language iteration, info retrieval, clever tutoring structures, cognitive technology, web-based schooling, etc.
Read or Download Adaptive Hypermedia and Adaptive Web-Based Systems: International Conference, AH 2000 Trento, Italy, August 28–30, 2000 Proceedings PDF
Similar international conferences and symposiums books
This publication constitutes the refereed court cases of the 3rd foreign convention on GeoSpatial Semantics, GeoS 2009, held in Mexico urban, Mexico in December 2009. the ten revised complete papers provided including 2 keynote speeches have been conscientiously reviewed and chosen from 19 submissions. The papers are prepared in topical sections foundations on geo-semantics; formal illustration of geospatial info; semantics-based info retrieval and recommmender platforms; integration of sematics into spatial question processing; and geo-ontologies and functions.
ThePaci? c-AsiaConferenceonKnowledgeDiscoveryandDataMining(PAKDD) has been held each year because 1997. This yr, the 8th within the sequence (PAKDD 2004) was once held at Carlton Crest resort, Sydney, Australia, 26–28 may possibly 2004. PAKDD is a number one foreign convention within the zone of knowledge mining. It p- vides a world discussion board for researchers and practitioners to percentage their new principles, unique examine effects and useful improvement studies from all KDD-related components together with information mining, info warehousing, laptop studying, databases, records, wisdom acquisition and automated scienti?
This quantity comprises the complaints of the first overseas convention on A? ective Computing and clever interplay (ACII 2005) held in Beijing, China, on 22–24 October 2005. frequently, the computing device finish of human–machine interplay has been very passive, and positively has had no technique of spotting or expressing a?
This publication constitutes the completely refereed and prolonged post-workshop lawsuits of the twelfth Annual ERCIM overseas Workshop on Constraint fixing and Constraint good judgment Programming, CSCLP 2007, held in Rocquencourt, France, in June 2007. the ten revised complete papers provided have been rigorously reviewed and chosen from sixteen preliminary submissions.
- UbiComp 2005: Ubiquitous Computing: 7th International Conference, UbiComp 2005, Tokyo, Japan, September 11-14, 2005. Proceedings
- Combinatorial Image Analysis: 12th International Workshop, IWCIA 2008, Buffalo, NY, USA, April 7-9, 2008. Proceedings
- Selected papers from the 3rd international workshop on QoS in multiservice IP networks (QoS-IP 2005)
- Computer Music Modeling and Retrieval: Second International Symposium, CMMR 2004, Esbjerg, Denmark, May 26-29, 2004. Revised Papers
- Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004, Revised Papers
- Audio- and Video-Based Biometric Person Authentication: 5th International Conference, AVBPA 2005, Hilton Rye Town, NY, USA, July 20-22, 2005. Proceedings
Additional resources for Adaptive Hypermedia and Adaptive Web-Based Systems: International Conference, AH 2000 Trento, Italy, August 28–30, 2000 Proceedings
Game goals: At this level the student can start to play for the first time. The concepts included here are the initial location of pieces, advanced movements like to castle the king, and possible game outcomes like draw, stalemate, and checkmate. Additionally, the student is taught basic movement notation, which is not strictly necessary for a beginner’s play, but is a useful support for concepts in the next level. 3. Basic checkmates: which show how to succeed in some common game situations, where only a few pieces are involved.
These are used to evaluate the student’s understanding of concepts already visited. Each one contains a different problem. 3. Special pages. These are needed for additional interaction with the student (login page, welcome page, evaluation results page, and so on). Fig. 4. Evaluation page: in this page the tutor evaluates the student’s knowledge through a set of problems, and according to result recommends reviewing theory, solving more problems or advancing through the course An Intelligent Tutor for a Web-Based Chess Course 23 • User interface.
Each problem is a different JAVA applet. This is a heavy programming task, but the course is much more attractive, since there are very different kinds of problems. Some applets include a simple code that plays with the user in problems related to basic checkmates. The use of illustrative animations, on the other hand, does not pose a special problem, since they can be easily included as GIF files. 6 Conclusions and Future Works Intelligent tutors can be built to serve the specific tutoring needs of Web-based courses.